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November 12, 2009
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:icondzimitori:
Here I tried volume light in mentalray renderer. Caustic is a fake - it is a texture map. For the volume jight I used parti_volume mentalray shader.
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:iconsicklizard:
~sicklizard Nov 24, 2009  Hobbyist Digital Artist
Only the hard shadow tells the truth. The rest looks really convincing.
:)

--
1st:
Itīs not about who you are or where youīre from
Itīs about where you are and what you did to get there, son.
2nd:
Donīt call yourself 3D artist, if you cannot model a mesh
3rd:
Art is creation. Not putting real artists things or templates together
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:icondzimitori:
Thank you for the comment!

You are right, I should make the shadows softer. Because of water the underwater light becames diffused even when it is direct sun light. I must make some tuning of the light - I am lucky that it is really easy!
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